Defenses

Defenses shoot at attacking troops. They are paid with Cash. Some hit only ground troops, some only air troops, and some hit both. Ranges are in tiles (one square of your base).

Machine Gun

Machine Gun

Shoots ground troops close by.
Size: 3 by 3 tiles
Paid with: Cash
Opens at: Headquarters 1
Most you can have: 6 (at Headquarters 10)
Hits: Ground troops
Range: 9 tiles
Fires every 0.8 seconds

You start with one. It is the first defense you get.

LevelHeadquartersCostTimeHitpointsDamage per second
11160 Cash1m4009
21250 Cash10s46010.3
321,200 Cash1m53011.9
435,000 Cash5m61013.7
5420,000 Cash20m70015.7
6560,000 Cash1h80018.1
76180,000 Cash2h93020.8
87450,000 Cash4h1,10023.9
98560,000 Cash5h 45m1,20027.5
108700,000 Cash8h1,40031.7
1191,100,000 Cash12h1,60036.4
12101,800,000 Cash18h1,90041.9

Sniper Tower

Sniper Tower

Shoots ground and air troops from far away.
Size: 3 by 3 tiles
Paid with: Cash
Opens at: Headquarters 2
Most you can have: 7 (at Headquarters 10)
Hits: Ground and air troops
Range: 10 tiles
Fires every 0.5 seconds

LevelHeadquartersCostTimeHitpointsDamage per second
12600 Cash25s38011
221,300 Cash1m44012.6
335,500 Cash5m50014.5
4422,000 Cash20m58016.7
5538,000 Cash35m66019.2
6566,000 Cash1h76022.1
76200,000 Cash2h88025.4
87500,000 Cash4h1,00029.3
98620,000 Cash5h 45m1,20033.6
108770,000 Cash8h1,30038.7
1191,200,000 Cash12h1,50044.5
12101,900,000 Cash18h1,80051.2

Artillery

Artillery

Big blasts on groups of ground troops.
Size: 3 by 3 tiles
Paid with: Cash
Opens at: Headquarters 3
Most you can have: 4 (at Headquarters 10)
Hits: Ground troops
Range: 11 tiles
Fires every 5 seconds
Blast size: 1.5 tiles

It can't hit troops closer than 4 tiles, so get close to it!

LevelHeadquartersCostTimeHitpointsDamage per second
138,000 Cash5m4004
2432,000 Cash20m4604.6
3596,000 Cash1h5305.3
46290,000 Cash2h6106.1
57720,000 Cash4h7007
681,100,000 Cash8h8008
791,800,000 Cash12h9309.3
8102,800,000 Cash18h1,10010.6

Anti-Air

Anti-Air

Shoots down air troops.
Size: 3 by 3 tiles
Paid with: Cash
Opens at: Headquarters 4
Most you can have: 4 (at Headquarters 10)
Hits: Air troops
Range: 10 tiles
Fires every 1 seconds

LevelHeadquartersCostTimeHitpointsDamage per second
1418,000 Cash10m80080
2436,000 Cash20m92092
35110,000 Cash1h1,100105.8
46320,000 Cash2h1,200121.7
57810,000 Cash4h1,400139.9
681,300,000 Cash8h1,600160.9
792,000,000 Cash12h1,900185
8103,200,000 Cash18h2,100212.8

Flame Tower

Flame Tower

Burns groups of ground and air troops.
Size: 3 by 3 tiles
Paid with: Cash
Opens at: Headquarters 5
Most you can have: 4 (at Headquarters 10)
Hits: Ground and air troops
Range: 7 tiles
Fires every 1.3 seconds
Blast size: 1 tile

LevelHeadquartersCostTimeHitpointsDamage per second
1559,000 Cash35m62011
25100,000 Cash1h71012.6
36310,000 Cash2h82014.5
47760,000 Cash4h94016.7
58950,000 Cash5h 45m1,10019.2
681,200,000 Cash8h1,20022.1
791,900,000 Cash12h1,40025.4
8103,000,000 Cash18h1,60029.3

Air Blaster

Air Blaster

Pushes air troops away.
Size: 2 by 2 tiles
Paid with: Cash
Opens at: Headquarters 6
Most you can have: 2 (at Headquarters 10)
Hits: Air troops
Range: 15 tiles
Fires every 5 seconds

It does no damage. Every 5 seconds it blows air troops in front of it 1.6 tiles back.

LevelHeadquartersCostTimeHitpoints
16160,000 Cash1h 30m750
26270,000 Cash2h830
37680,000 Cash4h910
481,000,000 Cash8h1,000
591,600,000 Cash12h1,100
6102,600,000 Cash18h1,200

Pop-Up Turret

Pop-Up Turret

Hides, then pops up to zap troops.
Size: 2 by 2 tiles
Paid with: Cash
Opens at: Headquarters 7
Most you can have: 4 (at Headquarters 10)
Hits: Ground and air troops
Range: 7 tiles
Fires every 0.6 seconds

It stays hidden until a troop comes within 6 tiles. Then it pops up and fires.

LevelHeadquartersCostTimeHitpointsDamage per second
17340,000 Cash2h 30m60034
27460,000 Cash3h 15m69039.1
37630,000 Cash4h79045
48730,000 Cash5h91051.7
58850,000 Cash6h 15m1,00059.5
68980,000 Cash8h1,20068.4
791,500,000 Cash12h1,40078.6
8102,400,000 Cash18h1,60090.4

Bomb Bunker

Bomb Bunker

Blasts ground troops. Explodes when it breaks.
Size: 3 by 3 tiles
Paid with: Cash
Opens at: Headquarters 8
Most you can have: 2 (at Headquarters 10)
Hits: Ground troops
Range: 6 tiles
Fires every 1.1 seconds
Blast size: 1.5 tiles

When it is destroyed it blows up and hits nearby ground troops for 150 damage at level 1 (more at higher levels).

LevelHeadquartersCostTimeHitpointsDamage per second
18900,000 Cash5h 45m65024
281,100,000 Cash8h75027.6
391,800,000 Cash12h86031.7
4102,800,000 Cash18h99036.5

Gatling Tower

Gatling Tower

Fires very fast at troops.
Size: 3 by 3 tiles
Paid with: Cash
Opens at: Headquarters 9
Most you can have: 3 (at Headquarters 10)
Fires every 0.13 seconds

You pick its mode: ground only (range 14 tiles) or ground and air (range 11 tiles).

LevelHeadquartersCostTimeHitpointsDamage per second
191,500,000 Cash9h 15m1,50060
291,800,000 Cash10h 30m1,70069
392,100,000 Cash12h2,00079.3
4103,300,000 Cash18h2,30091.3

Heat Ray

Heat Ray

A beam that gets hotter the longer it hits.
Size: 2 by 2 tiles
Paid with: Cash
Opens at: Headquarters 10
Most you can have: 2 (at Headquarters 10)
Range: 9 tiles

You pick its mode. Single: one beam that gets hotter the longer it hits the same troop. At level 1 it does 30 damage per second, then 100 after 1.5 seconds, then 1,000 after 4.5 seconds. Multi: up to 5 beams at once, 30 damage per second each at level 1. Both get stronger with each level.

LevelHeadquartersCostTimeHitpointsDamage per second
1102,600,000 Cash13h 45m1,80030
2103,000,000 Cash15h 45m2,10034.5
3103,500,000 Cash18h2,40039.7