Defenses shoot at attacking troops. They are paid with Cash. Some hit only ground troops, some only air troops, and some hit both. Ranges are in tiles (one square of your base).
Machine Gun

Shoots ground troops close by.
Size: 3 by 3 tiles
Paid with: Cash
Opens at: Headquarters 1
Most you can have: 6 (at Headquarters 10)
Hits: Ground troops
Range: 9 tiles
Fires every 0.8 seconds
You start with one. It is the first defense you get.
| Level | Headquarters | Cost | Time | Hitpoints | Damage per second |
|---|---|---|---|---|---|
| 1 | 1 | 160 Cash | 1m | 400 | 9 |
| 2 | 1 | 250 Cash | 10s | 460 | 10.3 |
| 3 | 2 | 1,200 Cash | 1m | 530 | 11.9 |
| 4 | 3 | 5,000 Cash | 5m | 610 | 13.7 |
| 5 | 4 | 20,000 Cash | 20m | 700 | 15.7 |
| 6 | 5 | 60,000 Cash | 1h | 800 | 18.1 |
| 7 | 6 | 180,000 Cash | 2h | 930 | 20.8 |
| 8 | 7 | 450,000 Cash | 4h | 1,100 | 23.9 |
| 9 | 8 | 560,000 Cash | 5h 45m | 1,200 | 27.5 |
| 10 | 8 | 700,000 Cash | 8h | 1,400 | 31.7 |
| 11 | 9 | 1,100,000 Cash | 12h | 1,600 | 36.4 |
| 12 | 10 | 1,800,000 Cash | 18h | 1,900 | 41.9 |
Sniper Tower

Shoots ground and air troops from far away.
Size: 3 by 3 tiles
Paid with: Cash
Opens at: Headquarters 2
Most you can have: 7 (at Headquarters 10)
Hits: Ground and air troops
Range: 10 tiles
Fires every 0.5 seconds
| Level | Headquarters | Cost | Time | Hitpoints | Damage per second |
|---|---|---|---|---|---|
| 1 | 2 | 600 Cash | 25s | 380 | 11 |
| 2 | 2 | 1,300 Cash | 1m | 440 | 12.6 |
| 3 | 3 | 5,500 Cash | 5m | 500 | 14.5 |
| 4 | 4 | 22,000 Cash | 20m | 580 | 16.7 |
| 5 | 5 | 38,000 Cash | 35m | 660 | 19.2 |
| 6 | 5 | 66,000 Cash | 1h | 760 | 22.1 |
| 7 | 6 | 200,000 Cash | 2h | 880 | 25.4 |
| 8 | 7 | 500,000 Cash | 4h | 1,000 | 29.3 |
| 9 | 8 | 620,000 Cash | 5h 45m | 1,200 | 33.6 |
| 10 | 8 | 770,000 Cash | 8h | 1,300 | 38.7 |
| 11 | 9 | 1,200,000 Cash | 12h | 1,500 | 44.5 |
| 12 | 10 | 1,900,000 Cash | 18h | 1,800 | 51.2 |
Artillery

Big blasts on groups of ground troops.
Size: 3 by 3 tiles
Paid with: Cash
Opens at: Headquarters 3
Most you can have: 4 (at Headquarters 10)
Hits: Ground troops
Range: 11 tiles
Fires every 5 seconds
Blast size: 1.5 tiles
It can't hit troops closer than 4 tiles, so get close to it!
| Level | Headquarters | Cost | Time | Hitpoints | Damage per second |
|---|---|---|---|---|---|
| 1 | 3 | 8,000 Cash | 5m | 400 | 4 |
| 2 | 4 | 32,000 Cash | 20m | 460 | 4.6 |
| 3 | 5 | 96,000 Cash | 1h | 530 | 5.3 |
| 4 | 6 | 290,000 Cash | 2h | 610 | 6.1 |
| 5 | 7 | 720,000 Cash | 4h | 700 | 7 |
| 6 | 8 | 1,100,000 Cash | 8h | 800 | 8 |
| 7 | 9 | 1,800,000 Cash | 12h | 930 | 9.3 |
| 8 | 10 | 2,800,000 Cash | 18h | 1,100 | 10.6 |
Anti-Air

Shoots down air troops.
Size: 3 by 3 tiles
Paid with: Cash
Opens at: Headquarters 4
Most you can have: 4 (at Headquarters 10)
Hits: Air troops
Range: 10 tiles
Fires every 1 seconds
| Level | Headquarters | Cost | Time | Hitpoints | Damage per second |
|---|---|---|---|---|---|
| 1 | 4 | 18,000 Cash | 10m | 800 | 80 |
| 2 | 4 | 36,000 Cash | 20m | 920 | 92 |
| 3 | 5 | 110,000 Cash | 1h | 1,100 | 105.8 |
| 4 | 6 | 320,000 Cash | 2h | 1,200 | 121.7 |
| 5 | 7 | 810,000 Cash | 4h | 1,400 | 139.9 |
| 6 | 8 | 1,300,000 Cash | 8h | 1,600 | 160.9 |
| 7 | 9 | 2,000,000 Cash | 12h | 1,900 | 185 |
| 8 | 10 | 3,200,000 Cash | 18h | 2,100 | 212.8 |
Flame Tower

Burns groups of ground and air troops.
Size: 3 by 3 tiles
Paid with: Cash
Opens at: Headquarters 5
Most you can have: 4 (at Headquarters 10)
Hits: Ground and air troops
Range: 7 tiles
Fires every 1.3 seconds
Blast size: 1 tile
| Level | Headquarters | Cost | Time | Hitpoints | Damage per second |
|---|---|---|---|---|---|
| 1 | 5 | 59,000 Cash | 35m | 620 | 11 |
| 2 | 5 | 100,000 Cash | 1h | 710 | 12.6 |
| 3 | 6 | 310,000 Cash | 2h | 820 | 14.5 |
| 4 | 7 | 760,000 Cash | 4h | 940 | 16.7 |
| 5 | 8 | 950,000 Cash | 5h 45m | 1,100 | 19.2 |
| 6 | 8 | 1,200,000 Cash | 8h | 1,200 | 22.1 |
| 7 | 9 | 1,900,000 Cash | 12h | 1,400 | 25.4 |
| 8 | 10 | 3,000,000 Cash | 18h | 1,600 | 29.3 |
Air Blaster

Pushes air troops away.
Size: 2 by 2 tiles
Paid with: Cash
Opens at: Headquarters 6
Most you can have: 2 (at Headquarters 10)
Hits: Air troops
Range: 15 tiles
Fires every 5 seconds
It does no damage. Every 5 seconds it blows air troops in front of it 1.6 tiles back.
| Level | Headquarters | Cost | Time | Hitpoints |
|---|---|---|---|---|
| 1 | 6 | 160,000 Cash | 1h 30m | 750 |
| 2 | 6 | 270,000 Cash | 2h | 830 |
| 3 | 7 | 680,000 Cash | 4h | 910 |
| 4 | 8 | 1,000,000 Cash | 8h | 1,000 |
| 5 | 9 | 1,600,000 Cash | 12h | 1,100 |
| 6 | 10 | 2,600,000 Cash | 18h | 1,200 |
Pop-Up Turret

Hides, then pops up to zap troops.
Size: 2 by 2 tiles
Paid with: Cash
Opens at: Headquarters 7
Most you can have: 4 (at Headquarters 10)
Hits: Ground and air troops
Range: 7 tiles
Fires every 0.6 seconds
It stays hidden until a troop comes within 6 tiles. Then it pops up and fires.
| Level | Headquarters | Cost | Time | Hitpoints | Damage per second |
|---|---|---|---|---|---|
| 1 | 7 | 340,000 Cash | 2h 30m | 600 | 34 |
| 2 | 7 | 460,000 Cash | 3h 15m | 690 | 39.1 |
| 3 | 7 | 630,000 Cash | 4h | 790 | 45 |
| 4 | 8 | 730,000 Cash | 5h | 910 | 51.7 |
| 5 | 8 | 850,000 Cash | 6h 15m | 1,000 | 59.5 |
| 6 | 8 | 980,000 Cash | 8h | 1,200 | 68.4 |
| 7 | 9 | 1,500,000 Cash | 12h | 1,400 | 78.6 |
| 8 | 10 | 2,400,000 Cash | 18h | 1,600 | 90.4 |
Bomb Bunker

Blasts ground troops. Explodes when it breaks.
Size: 3 by 3 tiles
Paid with: Cash
Opens at: Headquarters 8
Most you can have: 2 (at Headquarters 10)
Hits: Ground troops
Range: 6 tiles
Fires every 1.1 seconds
Blast size: 1.5 tiles
When it is destroyed it blows up and hits nearby ground troops for 150 damage at level 1 (more at higher levels).
| Level | Headquarters | Cost | Time | Hitpoints | Damage per second |
|---|---|---|---|---|---|
| 1 | 8 | 900,000 Cash | 5h 45m | 650 | 24 |
| 2 | 8 | 1,100,000 Cash | 8h | 750 | 27.6 |
| 3 | 9 | 1,800,000 Cash | 12h | 860 | 31.7 |
| 4 | 10 | 2,800,000 Cash | 18h | 990 | 36.5 |
Gatling Tower

Fires very fast at troops.
Size: 3 by 3 tiles
Paid with: Cash
Opens at: Headquarters 9
Most you can have: 3 (at Headquarters 10)
Fires every 0.13 seconds
You pick its mode: ground only (range 14 tiles) or ground and air (range 11 tiles).
| Level | Headquarters | Cost | Time | Hitpoints | Damage per second |
|---|---|---|---|---|---|
| 1 | 9 | 1,500,000 Cash | 9h 15m | 1,500 | 60 |
| 2 | 9 | 1,800,000 Cash | 10h 30m | 1,700 | 69 |
| 3 | 9 | 2,100,000 Cash | 12h | 2,000 | 79.3 |
| 4 | 10 | 3,300,000 Cash | 18h | 2,300 | 91.3 |
Heat Ray

A beam that gets hotter the longer it hits.
Size: 2 by 2 tiles
Paid with: Cash
Opens at: Headquarters 10
Most you can have: 2 (at Headquarters 10)
Range: 9 tiles
You pick its mode. Single: one beam that gets hotter the longer it hits the same troop. At level 1 it does 30 damage per second, then 100 after 1.5 seconds, then 1,000 after 4.5 seconds. Multi: up to 5 beams at once, 30 damage per second each at level 1. Both get stronger with each level.
| Level | Headquarters | Cost | Time | Hitpoints | Damage per second |
|---|---|---|---|---|---|
| 1 | 10 | 2,600,000 Cash | 13h 45m | 1,800 | 30 |
| 2 | 10 | 3,000,000 Cash | 15h 45m | 2,100 | 34.5 |
| 3 | 10 | 3,500,000 Cash | 18h | 2,400 | 39.7 |