This page lists every update to Build a Country since release, including small pushes. Dates are the day the update was announced. The game was created on May 21, 2026.
2026
October
- October 16: The Workshop + GODLIKE update, released on Friday, October 16:
- Gear levels: gear can now level up. The new Gear category in the Skill Tree has 35 skills (164 skills in all). They turn your Build Hammer, Scythe, War Horn, Speed Coil, Flying Carpet, Buckets, Lightning Rods and Strength Potions into better versions with new looks, all the way up to the Diamond Hammer, Diamond Scythe, Diamond Horn, Rainbow Coil, Gold Carpet, Gold Bucket and Storm Rod. Workbench skills give you free Build Hammers, Lucky Swing can finish a build in one hit, and Brewing skills make potions last longer and give free Worker Potions.
- New gear: the Scythe (swing it to collect from your buildings nearby), the War Horn (blow it near a fight so your troops hit harder and run faster), the Builder Potion (2x build speed for 10 minutes) and the Recruit Potion (troops train 50% faster for 10 minutes).
- The Trowel is now free and never runs out. Everyone gets one after the tutorial, and spare Trowels were paid back at 5,000 coins each. The Hammer is now called the Build Hammer.
- Godlike, a new top rarity above Exotic, with a rainbow name. 18 new buildings: homes Lighthouse Lofts, Treetop Towers, Sky Bridge Towers, Crystal Heights, Cloud Palace and Celestial Spire; economy buildings Arcade Hall, Chocolate Factory, Gold Refinery, Fusion Lab, Star Forge and Rainbow Reactor; decorations Grand Fountain, Golden Gazebo, Crystal Arch, Firework Tower, Rainbow Portal and Celestial Orb. The six Godlike ones cost from 750 billion to 10 trillion coins and show up in only 0.25% of restocks.
- The Emperor, the first Godlike hireable: +50% production on your whole plot, and it stacks with the President. The Fusion Coil, Godlike gear: run super fast and jump super high.
- The Stock Potion is now Exotic and costs 10B coins. It restocks everything except Godlike items. Godlike items cannot be gifted.
- The Buy All skill (end of the Shop sub tree) adds a Buy All button to every shop.
- Every item now keeps its own history, which helps us find and stop duped items.
- October 3: Released on Saturday, October 3 (4:30 PM CEST / 14:30 UTC). The Skills + Hire + More update:
- Crew: Collectors and Merchants are now trucks. The new Crew skills level them up: Collectors go from the Pickup Truck to the Golden Hauler (10 levels), and Merchants from the Cash Scooter to the Cash Copter (6 levels). Collector II and III and Merchant II and III became truck levels, and their owners got the matching levels and bonus coins. The Ultra Collector is now the Electric Semi (it carries 200) and the Ultra Merchant is now the Supercar. New Thief and Knight upgrades, and Thieves now pick a country about your size first. See Hireables.
- Skill Tree: a new Crew category with 37 skills (128 skills in all). Buying the first skill of a sub tree opens the next node, the Back button moves up one level, and skipped lower levels of the Box and truck skills are free. Runner and Satchel are now Engine and Cargo, and the Merchant skill is now Trader III. The Sea Strike skill was removed, and its owners got 750,000 Ocean Cash back.
- 38 new buildings: Lemonade Stand, Car Wash, Water Tower, Crayon Factory, Airship Tower, Wind Farm, Construction Site, Big Wheel and Water Park; Camper Park, Treehouse, Magic Tower and Garden Tower; ocean buildings Tide Mill, Surf Shack, Anchor Works, Lifeboat Station, Marine Research Station, Shipwreck Salvage, Splash Tower, Oil Rig and Fun Pier; ocean homes Raft Hut, Houseboat, Treehouse Isle, Rock Top Villa and Floating Town; decorations Hedge Maze, Volcano, Wooden Pier and Channel Buoys; and military buildings SPAA Depot, Stilt Fort, Anti Air Dock, Coastal Battery, Support Caravan, Aircraft Carrier and Missile Dock. The Pirate Dock is now the Military Boat Dock, and it, the Submarine Depot and the Warship Port were rebuilt with new ships.
- New look: every classic building was rebuilt with a brand new look. Names, prices and stats stayed the same.
- 63 new decorations: street lamps, highways, parks, playgrounds, trees, props, backyard pieces and ocean pieces (Rowboat, Floating Dock, Buoy, Sandbar Island and Lily Pads).
- 2 new Exotics: the Eco Tower (it sells Green Energy for you) and the Garden Skyscraper (homes for 300 citizens).
- Buildings show fewer small details on slower devices, so the game runs smoother.
- Military: seven new units: SPAA, Anti Air Boat, ICBM Boat, Gunboat, Sea Jet, Aircraft Carrier (it launches up to 2 Sea Jets that do not count toward your army limit) and Support Caravan (a truck that heals hurt troops, allies first). Flags are now guarded by an enemy country army instead of zombies, ocean flags by enemy ships, and zombies hide in camps along the paths. You only capture a flag when your side outnumbers everyone else on it. Land troops and ships never fight each other, and only Sea Jets cross over. Flag 13 has new defenders with SPAAs and stronger anti-air. Every flag got a new look, and the land flags got army camps. Missiles, rockets, artillery shells and nukes show a crosshair where they will land. The Nuke Silo now waits 15 minutes between launches and each launch costs 10B coins (a launch after a Robux Nuke Skip is free). Missile Silo missiles now do 150 damage, and missiles and rockets barely hurt flag guards. The Anti-Air Battery only shoots players' planes. Defense buildings wait 2 minutes after you join before they fire.
- New codes TUFFUPDATE, 900KMEMBERS and 6KLIKES. All older codes expired. See Codes.
- New loading screen and join music.
September
- September 26: Released on Saturday, September 26. Alien Invasion event (until October 21): Alien Cash and Alien Fragments, an Alien shop with 13 limited-time buildings and 14 moon decorations, an Alien Boss on the centre flag every hour, three alien units (Alien Trooper, UFO, Alien Grunt) and the Robux-only Golden Launch Pad, the best production building in the game. Live admin abuses have no Alien Invasion during the event. 16 more new buildings: Ice Cream Parlor, Bakery, Pizza Place, Movie Theater, Central Park, Zoo, Royal Castle, Stadium, Mansion, Space Center, the Artillery Base (new Artillery unit) and five defense buildings (Anti-Air Battery, Radar Station, Rocket Battery, Missile Silo, Nuke Silo). The Nuke Silo is the most expensive building in the game, and you aim its nuke yourself from a map view. Hospital, Police Station and Fire Station now make 9,000 coins a minute, and the Radio Tower 200,000. Worker Potions now give 2x. Infantry, land zombies and aliens are smaller, with a shorter melee range. Every Citadel (up to 3) now raises the army limit. Explosions no longer leave marks on the ground. The Ancient Egypt event ended.
- September 20: Inner sea expansion: twelve new ocean-only flags (26 to 37) with six checkpoints between the inner hexagon flags; ships now sail flag to flag through the checkpoints. New ship-speed skills (Currents I, Currents II, Trade Winds, Storm Sails), the Sea Strike skill (planes can attack ships) and the Commander skill (send troops to any flag). Land troops and ships can no longer target each other. Ocean guard ships respawn slower. Fixed soldiers skipping their home flag when sent out. Code 3MVISITS retired, code PLEN added. Bigger jet trails.
- September 19: New in-game Donation Board with a top 100 leaderboard, thank-you bonus buildings and server-wide parties for big donations. VIP players can change their plot colour in Settings.
- September 15: Item descriptions are back.
- September 13: Gifting: give an item to a friend (Gifting skill). New decorations: 1x1, 2x2 and 3x3 water and sand tiles, castle walls and towers, Mountain Range.
- September 12: "Yo bro look over there" update: Tiny Airfield, Airbase Armstrong and Airbase Canard; the Biplane, F14 and B2 planes; a wing of new air force skills (Wingmen, Jet Fuel, Skyshield, Squadron, Big Bombs, Quick Reload, Bomb Bay).
- September 5: Ancient Egypt event: 11 limited-time buildings, Ancient Cash, and a mummy unit. Runs until September 26. After the event the buildings produce coins instead.
August
- August 24: UI and map refresh.
- August 20: Alien update: the rare Alien Invasion event with a secret shop, new codes, new skills.
- August 12: Golden Ops limited event: 8 quests with a Golden Helipad as the final reward.
- August 8: Advanced Infantry update: all soldiers redesigned (Soldier became Gunman, Swordsman became Militant, Archer became Sniper, Mummy became Ballistic Shielder, Mutant Soldier became Tactical Forces; the Lab became the Special Ops Facility, the Temple became the Mobile Camp, the Archery Range became the Shooting Range). Six new buildings: Police Station, Hospital, Fire Station, Elementary School, Secondary School, University Campus.
- August 1: Map changes.
July
- July 26: Four new secret buildings. Shop info button to see building details. Friend quests.
- July 18: Builder Blitz: builders work twice as fast on weekends (UTC). More ocean-themed quests. Quest UI rework.
- July 14: Inventory refresh (sort buttons, animations, hotbar saving) and the Skill Tree (66 skills at launch). Military spawn rework.
- July 11: Leaderboard buttons to sort by currency.
- July 10: Ocean Expansion, the biggest update: 12 new conquer points around the map, 12 ocean expansion tiles on every plot, Ocean Cash, ocean buildings, ocean-only soldiers, and lots of fixes.
- July 2: War Machines update: Tank Depot, Helipad and Vice President; the Tank and Helicopter units; social codes. Later that day the APC (turret on top, drops 3 Militants when destroyed).
June
- June 24: Speed Coil and Flying Carpet in the gear shop (always in stock), plus minor fixes.
- Earlier: Reach for the Sky update, and the weather system (rain, wind, heatwaves and thunderstorms that give produce traits).
May
- May 21: Build a Country is created.