Weather changes across the whole server and gives your stored produce traits that raise its sell price. A day in Build a Country lasts 20 minutes, and the weather is rolled every 5 minutes.
| Weather | Chance per 5-minute window | Effect |
|---|---|---|
| Clear | the rest of the time | Solar buildings work (in daylight). |
| Rain | 15% | Stored produce becomes Wet (x1.1). Solar buildings stop. |
| Windy | 6% | Stored produce becomes Windstruck (x1.1). |
| Heatwave | 3.5% | Stored produce becomes Dried (x1.2). |
| Thunderstorm | 2% | Produce becomes Wet, and lightning strikes a random building, making its produce Charged (x1.5). Solar buildings stop. |
| Snowfall | admin events only | Stored produce becomes Cold (x1.1). Cold and Wet together make Frozen (x1.3). |
| Aurora Borealis | admin events only, rare | Stored produce gains Aurora (x2.5). |
- Lightning Rods pull lightning toward your buildings so the strike lands where you want (3 strikes each, 5 with the Super Rods skill).
- Buckets fill up during storms and then drain to boost nearby production.
- Traits stack with everything else that multiplies sell prices. See Resources.